There will be training rooms included – the interface is not finished yet but the server side is already prepared Q: Will there be any dynamic performance increase in the garage? – The gam will continue to support those devices that have already been withdrawn from sale for a long time? More players per team and game will not be possible, because it limits the performance of phones and tablets. Q: Will chat improvements be implemented? With the new HD models this can be done.Ī: Ribovol: Of course we play, I played some Soviet tanks but now I moved to the British.Īlexeev: I play tier 8 premiums, saving up money, but I loved the T-54 and IS-7. As before, we took the high polygon model, and changed it to a low polygon model. If you go back to the complications – they came with the introduction of new HD models on the PC game. Should we expect all these nations in the near future in the game?Ī: Towards the end of the year, we will introduce a new nation, it is difficult to say what nation, but it will appear. Q: In the PC WoT version 7 nations are represented by this day. When we released the game for Android a major challenge for us was to optimize the game so much as to squeeze the maximum out of the device. We tried to do as much as possible – making the game beautiful with a small amount of memory. If you look on a mobile device at the start of development – iPad2 all the specifications are sad, and if you look at Android – sad specifications too. Q: What was the most difficult thing when moving tanks on mobile devices?Ī: Usually the PC is some good iron and it has a lot of memory. Of course, among other things, the constant optimization. Q: What other targets developers set themselves for 2015?Ī: Now we want to make the game more interesting for those who are already playing our game, it’s clans. This includes the development of client and server, and the artists who painted the maps, models, etc. Q: How big is the development team in WoT Blitz?Ī: – If to speak directly about the development – the game takes about 70 people, even a little more. We consider these things and determine the priority for any region. Especially when there is a new patch we get a huge amount of feedback from the players. – We have our own specific character, the game is running on 4 clusters and it is operated by four teams: RU, Asia, EU, NA. After all is done how I want to – it enters production. There is the server side and there is the client. Once all parties have accepted, the new update falls into development. Similarly, we listen to the community, report their opinions, and list the implementation in order to see where a new version will lead. These tasks get some priority and we are working on them. Q: What about new features? Which comes with the ideas, and which does implement them in-game?Ī: – We have a committee that is responsible for the development of the stuff and the priority of the projects. Also, we significantly increased the performance on all devices.Īnother great innovation was a new learning system, because we started with an audience that is already familiar with the concept of tanks but not very loyal to the new players, because they know nothing about tanks. Moreover, we were able to release the game on a completely new engine and combine it with a large-scale technology as the BigWorld. Today we have 4 nations and we added more tank lines. We started with 3 nations having 3 tank lines each.
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